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LocalUpdate

Trait LocalUpdate 

Source
pub trait LocalUpdate<R: RA>: Sized {
    // Required methods
    fn premise(self, from_auth: R, from_frag: R) -> bool;
    fn update(self, from_auth: R, from_frag: R) -> (R, R);
    fn frame_preserving(self, from_auth: R, from_frag: R, frame: Option<R>);
}

Required Methods§

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fn premise(self, from_auth: R, from_frag: R) -> bool

logic

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fn update(self, from_auth: R, from_frag: R) -> (R, R)

logic

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fn frame_preserving(self, from_auth: R, from_frag: R, frame: Option<R>)

logic

requires

self.premise(from_auth, from_frag)

requires

Some(from_frag).op(frame) == Some(Some(from_auth))

ensures

let (to_auth, to_frag) = self.update(from_auth, from_frag);
Some(to_frag).op(frame) == Some(Some(to_auth))

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementations on Foreign Types§

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impl<R1: RA, R2: RA, U1: LocalUpdate<R1>, U2: LocalUpdate<R2>> LocalUpdate<(R1, R2)> for (U1, U2)

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fn premise(self, from_auth: (R1, R2), from_frag: (R1, R2)) -> bool

logic(open, inline)

self.0.premise(from_auth.0, from_frag.0) && self.1.premise(from_auth.1, from_frag.1)
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fn update( self, from_auth: (R1, R2), from_frag: (R1, R2), ) -> ((R1, R2), (R1, R2))

logic(open, inline)

let (to_auth0, to_frag0) = self.0.update(from_auth.0, from_frag.0);
let (to_auth1, to_frag1) = self.1.update(from_auth.1, from_frag.1);
((to_auth0, to_auth1), (to_frag0, to_frag1))
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fn frame_preserving( self, from_auth: (R1, R2), from_frag: (R1, R2), frame: Option<(R1, R2)>, )

logic

requires

self.premise(from_auth, from_frag)

requires

Some(from_frag).op(frame) == Some(Some(from_auth))

ensures

let (to_auth, to_frag) = self.update(from_auth, from_frag);
Some(to_frag).op(frame) == Some(Some(to_auth))
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impl<R: RA> LocalUpdate<R> for ()

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fn premise(self, _: R, _: R) -> bool

logic(open, inline)

true

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fn update(self, from_auth: R, from_frag: R) -> (R, R)

logic(open, inline)

from_auth, from_frag

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fn frame_preserving(self, auth: R, frag: R, frame: Option<R>)

logic

requires

Some(frag).op(frame) == Some(Some(auth))

ensures

Some(frag).op(frame) == Some(Some(auth))

Implementors§

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impl LocalUpdate<Int> for Int

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impl<K, V: RA> LocalUpdate<FMap<K, V>> for FMapInsertLocalUpdate<K, V>

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impl<R1: RA, R2: RA, U: LocalUpdate<R1>> LocalUpdate<Sum<R1, R2>> for SumLocalUpdateL<U>

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impl<R1: RA, R2: RA, U: LocalUpdate<R2>> LocalUpdate<Sum<R1, R2>> for SumLocalUpdateR<U>

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impl<R: RA> LocalUpdate<R> for Snapshot<(R, R)>

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impl<R: RA, U: LocalUpdate<R>> LocalUpdate<Option<R>> for OptionLocalUpdate<U>